Anti-gaming & reputation
Bug-report platforms attract two failure modes:
- Spam — bots / disgruntled users firing off reports to game points.
- Fatigue — legitimate users overwhelmed by a “Report a bug” prompt that follows them everywhere.
Mushi defends against both.
Reporter reputation
Each anonymous reporter is identified by a stable reporter_token_hash.
Outcomes accrue to the token:
| Outcome | Points |
|---|---|
confirmed | +50 |
fixed | +25 |
dismissed | -10 |
spam | -50 |
A token whose 30-day rolling balance drops below -100 enters
rate-limited status: their reports still ingest but skip
classification (and therefore never reach the dashboard) until the
balance recovers via positive outcomes.
Anti-gaming detection
Patterns that trigger automated review:
-
10 reports per token per minute (rate limit)
-
50% reports from the same token classified as
dismissedin 24h - A burst of reports immediately after a known marketing push (correlated against an Operations event log)
- Identical text + screenshot hash from > 5 different tokens
Flagged tokens land on the Anti-Gaming page in the admin console with the evidence trail and a “Suspend / Allow / Investigate” action set.
Report fatigue prevention
The widget enforces:
- Maximum 1 prompt every 24h per user, per project.
- Minimum description length (default 10 chars; configurable per project) to discourage low-effort drive-by reports.
- A quiet mode the user can flip from the widget itself — Mushi remembers
it for 30 days via
localStorage.
Last updated on